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JUNK_DATA

3D Animation

2025

Junk_data explores the liminal state of the council pickup pile. Digitally scanned, the objects are frozen in their moments between use and disappearance. These piles on the footpath signal both a private rejection and public visibility of the everyday objects that no longer make the cut. In an algorithm-driven world that encourages us to constantly upgrade, follow trends and desire the new, our waste reflects a culture of mass consumption and designed obsolescence. These piles of junk have been translated into point clouds of data through 3D scanning. They are then reassembled in an immaterial, virtual landscape to slowly disintegrate. 

By presenting waste not as static but in transformation, junk_data offers a meditation on value and impermanence of the physical objects we collect. It also asks, what does disposal looks like in the virtual world? Without physicality, our digital data is lost so easily. There is no public ritual of the council pickup pile when we clean out our downloads folder. No neighbours to pass by and pick through the digital junk, perhaps finding a file that they'd like to keep for themself. If the material world is transitory, then the cyber world is even more ephemeral.

SOFTWARE USED

Touch Designer, After Effects

EXHIBITED AT

Cyberdelia group show 2025 / Goodspace Gallery

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