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SPECULATIVE FLORA

3D Stills + Animation

2023

This project is a series of explorations to create digital renditions of natural objects and environments. I experimented with procedural modelling (Blender's Geometry Nodes) and using tools like perlin noise and differential growth to simulate organic growth patterns. The results vary from more realistic science-based renders to abstract and stylised renders. The aim was to explore new practices and techniques for creating digital flora, whilst examining tensions between technology and the natural world.​

This spiky wave animation was an exercise to explore organic forms in motion.

SOFTWARE USED

Blender, Photoshop, After Effects

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