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SPECULATIVE FLORA

3D Stills + Animation

2023

This project is a series of explorations to create digital renditions of natural objects and environments. I experimented with procedural modelling (Blender's Geometry Nodes) and using tools like perlin noise and differential growth to simulate organic growth patterns. The results vary from more realistic science-based renders to abstract and stylised renders. The aim was to explore new practices and techniques for creating digital flora, whilst examining tensions between technology and the natural world.

This spiky wave animation was an exercise to explore organic forms in motion.

SOFTWARE USED

Blender, Photoshop, After Effects

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