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LOOK DEVELOPMENT PORTFOLIO

As a Look Development artist, I appreciate how surfacing enhances storytelling in animation.

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I work with industry-standard tools like Substance Painter, Substance Designer, and Maya, to develop everything from hand-painted, stylised textures to realistic procedural shaders.

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My 3D scenes are built between Maya and Blender, and have experience with rendering engines such as Arnold, Cycles and Unreal Engine 5.

PROJECTS

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